About us
Something worth playing
- at the start
- ~70
- members today
- 41,000+
at the start
members today
SpearHead started as a small milsim community built by players who simply wanted a more authentic experience in Arma.
What began with roughly seventy people has grown into a community of more than forty-one thousand, one of the largest in Arma Reforger. A lot has changed along the way. The reason we started has not.
Things really took off with the release of Arma Reforger on PS5 and the arrival of the Road to Bakhmut map. As more players found SpearHead, we kept building around the principle that had been there from the beginning: the player comes first.
We are players ourselves. We play the same servers, take the same updates, and deal with the same limitations as everyone else. That is why we have always tried to build SpearHead around what we would want to play: authentic, immersive, and driven by the people actually playing it.
As Arma Reforger evolved, we wanted to push that authenticity further. We wanted something that felt less like a traditional game and more like the real thing. That is where Ultra Hardcore came from, our attempt to make Arma Reforger as realistic and unforgiving as possible.
Since then we have continued to grow. Today we span multiple conflicts and offer both Core and Ultra Hardcore experiences, giving players different ways onto the battlefield while holding the same standard throughout.
Through all of it, one thing has stayed constant: we strive for excellence in everything we do. From the servers and maps we create to the experiences we build for our community, we are always looking for ways to improve and push Arma Reforger further.
SpearHead may have started with around seventy people, but it was never about how big we could become. It was about creating something worth playing.
SpearHead also runs divisions with their own Discord and program. Divisions
